Devlog

Notes from the workshop.

Design choices, tech, experiments, mistakes. Real numbers, no marketing-speak. By email with the Cinder List.

2026-06-20

The ambush gets a face

The three rival jackals of the ambush go from placeholders to drawn, animated enemies, with a camp of their own. Plus a system that gives every place its own backdrop — and a rough day, told the way it went.

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2026-06-15

The enemies breathe now

Seven creatures from the first act went from still images to animated enemies: idle, attacks, reactions. Plus a combat that changed its skin, a site that now speaks English, and the first testers playing from the browser.

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2026-05-24

Perché esiste questo gioco

Da settimane costruisco un roguelike deckbuilder mediterraneo, di notte, dopo lavoro. Oggi è la prima volta che ne parlo in pubblico.

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