Every place, every enemy and every voice on the Dark Line is hand-drawn for Ultima Cenere. Here's some of what you'll run into — the rest I'll leave to your first run.
The places
The battle backdrops: twelve scenes between the Woods and the Walking Citadel.
The Undergrowth · Act I
The Clearing · Act I
The Jackals' Camp · Act I
The Dead Olive Grove · Act I
The Checkpoint · Act I
The Dump · Act I
The Hospital · Act I
The Cult's Crypt · Act I
The Grassland · Act II
The Farmstead · Act II
The Badlands · Act II
The Sanctuary · Act II
Who comes for you
All forty-four enemies in the game, one by one: the ones you meet in the Woods, in the Grassland, and at the end of each act.
Aldry the Front-Line Surgeon
Undergrowth Child
Olive Hound
Caravan Boss
Pack Leader Davdas
Walking Thistle
Masseria Sniper
Glass Crow
Wraith Drone
Thistle Heretic
False Mother
Cyborg Infantryman
The Old Tree
Ash Nurse
Mad Milkman
Ash Slug
Olive Wolf
Tin Mastiff
Mater Cinerea
Mad Medic
Ash Reaper
Blind Shepherd
Mutant Shepherd
Bonfire Raider
Caravan Raider
Four-Eyes
Oak Ranger
Crested Rat
Mad Welder
Seamstress of Silence
Scarred Jackal
Two-Headed Jackal
Rival Jackal
Grafted Sergeant Chaos
Badlands Viper
Breacher
Tin Soldier
Scarecrow
Mirage Specter
Greater Mirage
Masked Stalk
Crow Flock
Badlands Bull
Prairie Widow
The Dark Line
Beneath the ash runs a metro that no longer goes anywhere. Whoever lives down there will ask you something — and your answer changes the run.
The Ticket Clerk Without Hands
The Mother of the Carriage
The Talking Taximeter
The Echo of Her
The Statuary
The Mirror-Face
The Train Dreamer
The Voice-Box
The game is in Playtest on Steam: request access from the game's page.